


Also implemented a new factor: Attempting a coup in a location where there is no defending spy (the current ally does not have a spy there) is >=2x as likely to work as it would if there was a spy there. Corrected an issue that caused the AI to attempt coups too often, when chances of success were too low.Now the credit toward a RA will be based on Science earned that turn. when you finished a tech and the extra research was being applied to the following tech). Research Agreement code was previously giving double-credit to research 'overflows' (i.e.Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.Unique luxury is given back upon liberation. Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer).German UA and Oligarchy social policy now work together correctly.Save games that were started before the fix will not be corrected.
CIV 5 TORRENT 1.0.3.279 MOD
Mod Browser - The 'Get Mods' button is now hidden if the user has disabled the steam overlay.The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. There are some popular requests in here that I bet will make some of you very happy.Īnd so without further ado: Modding Addendum
CIV 5 TORRENT 1.0.3.279 PATCH
There's no ETA for this patch at the moment other than 'fall' Civ V integrates mod get entry to into game menus, letting you download and deploy. Civilization 5 lets you win the manner you want to.

This category is for official Civilization V patches.
